DoNotJoin, NotForYou
Offline 66.41.108.23:28044 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW27d ago | 1 | – | running | 0 |
| Tue 15 Sep, 17:46 UTC43d ago | 2 | halved by day 6 | 16 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DoNotJoin, NotForYou rank against other Rust servers?
The last seven days of player hours place DoNotJoin, NotForYou at #15,812, within the top 72% of all ranked servers.
How busy is DoNotJoin, NotForYou?
We have no live count for DoNotJoin, NotForYou right now. It was last seen 19 days 10 hours ago.
Lists and tags
What do the server tags on DoNotJoin, NotForYou mean?
What the game's server browser reads from DoNotJoin, NotForYou is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include DoNotJoin, NotForYou?
DoNotJoin, NotForYou appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on DoNotJoin, NotForYou?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 5 hours in. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 6.
What is the wipe schedule on DoNotJoin, NotForYou?
Its rhythm cannot be told yet: too few of DoNotJoin, NotForYou's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 12 hours ago, that is how long the current world has stood.
Settings
Which map does DoNotJoin, NotForYou run?
DoNotJoin, NotForYou uses a map the game generates, procedural, at size 3,200 with seed 694120. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on DoNotJoin, NotForYou?
The name tells you nothing about gather rates: DoNotJoin, NotForYou states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does DoNotJoin, NotForYou run?
Rust network protocol 2634 and build 166652 on Windows is what DoNotJoin, NotForYou uses. Steam updates your game automatically, but you need the same protocol to join.
Is DoNotJoin, NotForYou online, and how reliable is it?
Currently offline, DoNotJoin, NotForYou was last seen 19 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is DoNotJoin, NotForYou located?
Nothing published by DoNotJoin, NotForYou states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 66.41.108.23:28044 is where it lives.
Getting in
How do I join DoNotJoin, NotForYou?
To connect directly, open Rust's console with F1 and type client.connect 66.41.108.23:28044; or press Launch Rust on this page and Steam opens Rust and joins for you.