Rust PopulationField survey · Rust servers
Observing 34,171 players 11,614 servers 2,816 with someone on 69 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,812habitat unknownfirst seen 13 Sep 2026

DoNotJoin, NotForYou

Offline 66.41.108.23:28044 checked 19d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,812
top 72%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

16 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 6

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW27d ago 1 – running 0
Tue 15 Sep, 17:46 UTC43d ago 2 halved by day 6 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does DoNotJoin, NotForYou rank against other Rust servers?

The last seven days of player hours place DoNotJoin, NotForYou at #15,812, within the top 72% of all ranked servers.

How busy is DoNotJoin, NotForYou?

We have no live count for DoNotJoin, NotForYou right now. It was last seen 19 days 10 hours ago.

Lists and tags

What do the server tags on DoNotJoin, NotForYou mean?

What the game's server browser reads from DoNotJoin, NotForYou is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include DoNotJoin, NotForYou?

DoNotJoin, NotForYou appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on DoNotJoin, NotForYou?

Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 5 hours in. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 6.

What is the wipe schedule on DoNotJoin, NotForYou?

Its rhythm cannot be told yet: too few of DoNotJoin, NotForYou's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 12 hours ago, that is how long the current world has stood.

Settings

Which map does DoNotJoin, NotForYou run?

DoNotJoin, NotForYou uses a map the game generates, procedural, at size 3,200 with seed 694120. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on DoNotJoin, NotForYou?

The name tells you nothing about gather rates: DoNotJoin, NotForYou states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does DoNotJoin, NotForYou run?

Rust network protocol 2634 and build 166652 on Windows is what DoNotJoin, NotForYou uses. Steam updates your game automatically, but you need the same protocol to join.

Is DoNotJoin, NotForYou online, and how reliable is it?

Currently offline, DoNotJoin, NotForYou was last seen 19 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.

Where is DoNotJoin, NotForYou located?

Nothing published by DoNotJoin, NotForYou states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 66.41.108.23:28044 is where it lives.

Getting in

How do I join DoNotJoin, NotForYou?

To connect directly, open Rust's console with F1 and type client.connect 66.41.108.23:28044; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.