RustScape
Online NA 66.51.96.64:28000 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:44 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustScape rank against other Rust servers?
RustScape ranks #3,236 on seven-day player hours, #535 in North America, and sits in the top 15% of all ranked servers.
How busy is RustScape?
The count reads 0 players on RustScape, which has 50 slots. Averaged over seven days, it drew 1 players and reached a peak of 8. Look at the last 48 hours and 00:00 UTC stands out: it averaged 6 players.
Tags
What do the server tags on RustScape mean?
What the game's server browser reads from RustScape is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustScape?
These Rust Population lists include RustScape: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on RustScape?
The busiest point of its recent wipes averaged 3 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustScape?
The force wipe is the only wipe RustScape takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 27 days 17 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does RustScape run?
A procedural map of size 4,096 from seed 1, generated by the game, is in use on RustScape. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Synecdoche Islands.
What are the rules and settings on RustScape?
The name tells you nothing about gather rates: RustScape states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustScape run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustScape. The protocol must match for you to join, and Steam updates it for you.
Does RustScape run smoothly?
It ran at 29 server fps on average over the last 48 hours, and never went below 5. The entity count reached 119,551: buildings, deployables and all other objects. The highest memory usage was 4,547 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RustScape online, and how reliable is it?
RustScape is up and running at the moment. Judging by the uptime it reports, the last restart was about 1 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is RustScape located?
By its NA tag, RustScape says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 66.51.96.64:28000.
How to join
How do I join RustScape?
To connect directly, open Rust's console with F1 and type client.connect 66.51.96.64:28000; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/TpEtj7cA8g.