USA
Online NA 66.51.96.67:28035 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:10 UTC, in 12h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does USA rank against other Rust servers?
Seven-day player hours put USA at #15,351, or #1,514 in North America, inside the top 69% of all ranked servers.
How busy is USA?
USA holds 0 players at the moment, out of 50 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on USA mean?
These are the tags USA publishes, as read by the game's server browser: gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): The server has 50 slots; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^h (Hardcore): Fewer helpers and harsher survival: Facepunch's hardcore mode; ^d (Combat training): You get the loot handed to you to practise aim and PvP; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include USA?
These Rust Population lists include USA: Modded Rust servers, counted, Rust aim training servers, counted live and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Weekly ^w, Hardcore ^h, Combat training ^d, Modded ^z and Oxide ^o; Wipe schedule: Weekly.
Wipe schedule
What does wipe day look like on USA?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on USA?
Its tag sets the prediction: too few of USA's wipes are on record to confirm the schedule. On Thursday 29 October at 18:10 UTC its next wipe is due. 27 days 11 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Settings
Which map does USA run?
The map on USA is procedural, made by the game at size 1,000.
What are the rules and settings on USA?
The name tells you nothing about gather rates: USA states none. The group limit goes unstated. This server runs hardcore, Facepunch's most demanding mode. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does USA run?
On Linux, USA runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does USA run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. Up to 8,015 entities were present, counting buildings, deployables and everything else. The highest memory usage was 1,046 MB. Players feel lag when fps is low and the entity count climbs.
Is USA online, and how reliable is it?
You will find USA online now. About 16 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is USA located?
The NA tag is how USA places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 66.51.96.67:28035 is where it lives.
How to join
How do I join USA?
Either enter client.connect 66.51.96.67:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.