ScoobyD's Playground
Online NA 66.51.96.72:28060 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 01:44 UTC, in 5d 0h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 01:44 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ScoobyD's Playground rank against other Rust servers?
On player hours over the last seven days ScoobyD's Playground is #14,836, #1,477 in North America, placing it in the top 67% of ranked servers.
How busy is ScoobyD's Playground?
The count reads 0 players on ScoobyD's Playground, which has 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on ScoobyD's Playground mean?
The game's server browser reads the tags ScoobyD's Playground publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^b (Biweekly): A wipe happens once a fortnight; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; NA (North America): In the server browser it appears under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ScoobyD's Playground?
On Rust Population, ScoobyD's Playground is filed under these lists: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on ScoobyD's Playground?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 40 hours in.
What is the wipe schedule on ScoobyD's Playground?
Its tag sets the prediction: too few of ScoobyD's Playground's wipes are on record to confirm the schedule. A wipe is due on Tuesday 3 November at 01:44 UTC, the next one. 8 days 23 hours ago the current world was made. A wipe every two weeks is what the tags publish.
Map and rules
Which map does ScoobyD's Playground run?
ScoobyD's Playground uses a map the game generates, procedural, at size 3,000 with seed 315848369. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on ScoobyD's Playground?
Nothing in ScoobyD's Playground's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does ScoobyD's Playground run?
Rust network protocol 2634 and build 167781 on Linux is what ScoobyD's Playground uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does ScoobyD's Playground run smoothly?
In the last 48 hours, it averaged 5 server fps, with a low of 5. Entities peaked at 43,814, including buildings, deployables and everything else. Memory use peaked at 2,870 MB. Players feel lag when fps is low and the entity count climbs.
Is ScoobyD's Playground online, and how reliable is it?
Right now, ScoobyD's Playground is online. Judging by the uptime it reports, the last restart was about 6 days 11 hours ago. It was up 99% of the time over the last 7 full days, 166 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is ScoobyD's Playground located?
With its NA tag, ScoobyD's Playground places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 66.51.96.72:28060 is where it lives.
Getting in
How do I join ScoobyD's Playground?
Open the console with F1 in Rust and enter client.connect 66.51.96.72:28060. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.