Funne Duckdo
Online NA 66.51.96.75:28005 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Funne Duckdo rank against other Rust servers?
Seven-day player hours put Funne Duckdo at #15,338, or #1,510 in North America, inside the top 69% of all ranked servers.
How busy is Funne Duckdo?
Funne Duckdo holds 0 players at the moment, out of 50 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Funne Duckdo mean?
The game's server browser reads the tags Funne Duckdo publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Funne Duckdo?
On Rust Population, Funne Duckdo is filed under these lists: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Funne Duckdo?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 6 hours in.
What is the wipe schedule on Funne Duckdo?
The force wipe is the only wipe Funne Duckdo takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 14 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Funne Duckdo run?
Funne Duckdo uses a map the game generates, procedural, at size 3,500 with seed 471471404. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Funne Duckdo?
No gather rate appears in the name of Funne Duckdo. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Funne Duckdo run?
On Linux, Funne Duckdo runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Funne Duckdo run smoothly?
The last 48 hours saw an average of 5 server fps, with 5 as the lowest. Entities peaked at 65,637, including buildings, deployables and everything else. Up to 2,085 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Funne Duckdo online, and how reliable is it?
Right now, Funne Duckdo is online. Judging by the uptime it reports, the last restart was about 23 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Funne Duckdo located?
By its NA tag, Funne Duckdo says it is in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 66.51.96.75:28005.
How to join
How do I join Funne Duckdo?
To connect directly, open Rust's console with F1 and type client.connect 66.51.96.75:28005; or press Launch Rust on this page and Steam opens Rust and joins for you.