Test
Online EU 66.51.97.64:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:08 UTC, in 8h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Test rank against other Rust servers?
Seven-day player hours put Test at #15,338, or #2,562 in Europe, inside the top 69% of all ranked servers.
How busy is Test?
The count reads 0 players on Test, which has 50 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Test mean?
The game's server browser reads the tags Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): The server browser lists it under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Test?
On Rust Population, Test is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe schedule
What does wipe day look like on Test?
Across its recent wipes the busiest crowds averaged 1 players. 37 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Test?
The prediction follows its tag, since too few of Test's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 18:08 UTC, the next one. The world it runs now dates from 27 days 15 hours ago. Its tags set out a wipe schedule of one wipe every two weeks.
Map and rules
Which map does Test run?
Test uses a map the game generates, procedural, at size 3,500 with seed 942019. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Test?
No gather rate appears in the name of Test. Eight players per group is the default, and it applies here. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Test run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Test. Your game needs the same protocol to join; Steam takes care of updating it.
Does Test run smoothly?
The last 48 hours saw an average of 5 server fps, with 5 as the lowest. Up to 70,971 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,486 MB. Players feel lag when fps is low and the entity count climbs.
Is Test online, and how reliable is it?
You will find Test online now. Judging by the uptime it reports, the last restart was about 5 days 13 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 17 September 2026.
Where is Test located?
With its EU tag, Test places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 66.51.97.64:28015.
Getting in
How do I join Test?
To connect directly, open Rust's console with F1 and type client.connect 66.51.97.64:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.