private do not join!!!
Online NA 66.51.97.67:28050 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC31d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does private do not join!!! rank against other Rust servers?
Seven-day player hours put private do not join!!! at #15,358, or #1,518 in North America, inside the top 69% of all ranked servers.
How busy is private do not join!!!?
private do not join!!! holds 0 players at the moment, out of 50 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on private do not join!!! mean?
What the game's server browser reads from private do not join!!! is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts24 (Group limit): Teams can have no more than 24 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include private do not join!!!?
private do not join!!! appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on private do not join!!!?
The busiest point of its recent wipes averaged 2 players. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on private do not join!!!?
private do not join!!! wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 3 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does private do not join!!! run?
The map on private do not join!!! is procedural, made by the game at size 4,500 from seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on private do not join!!!?
The name tells you nothing about gather rates: private do not join!!! states none. Up to 24 players can team together. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does private do not join!!! run?
The setup is Rust network protocol 2635 and build 168909 on Linux for private do not join!!!. Steam updates your game automatically, but you need the same protocol to join.
Does private do not join!!! run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 122,127, including buildings, deployables and everything else. Memory use peaked at 3,252 MB. Players feel lag when fps is low and the entity count climbs.
Is private do not join!!! online, and how reliable is it?
You will find private do not join!!! online now. Judging by the uptime it reports, the last restart was about 58 minutes ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is private do not join!!! located?
With its NA tag, private do not join!!! places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 66.51.97.67:28050.
Getting in
How do I join private do not join!!!?
To connect directly, open Rust's console with F1 and type client.connect 66.51.97.67:28050; or press Launch Rust on this page and Steam opens Rust and joins for you.