no no no no
Offline 66.51.97.76:65015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does no no no no rank against other Rust servers?
By player hours over the last seven days, no no no no places at #15,388, within the top 70% of ranked servers.
How busy is no no no no?
At this count no no no no is offline, with its last sighting 6 days 5 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on no no no no mean?
These are the tags no no no no publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include no no no no?
On Rust Population, no no no no is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on no no no no?
The record holds too few of no no no no's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 3 hours ago, that is how long the current world has stood.
Settings
Which map does no no no no run?
The map on no no no no is procedural, made by the game at size 3,000 from seed 1711628527. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on no no no no?
Nothing in no no no no's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does no no no no run?
Rust network protocol 2634 and build 167781 on Linux is what no no no no uses. The protocol must match for you to join, and Steam updates it for you.
Is no no no no online, and how reliable is it?
Currently offline, no no no no was last seen 6 days 5 hours ago. Over the last 7 full days, 24 of 168 hours were online, or 14%. It was first seen by Rust Population on 2 October 2026.
Where is no no no no located?
A region is not published by no no no no. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 66.51.97.76:65015.
Getting in
How do I join no no no no?
Either enter client.connect 66.51.97.76:65015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.