We Do Not Eat Our Allies
Online NA 66.51.98.58:28040 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does We Do Not Eat Our Allies rank against other Rust servers?
Seven-day player hours put We Do Not Eat Our Allies at #7,090, or #1,096 in North America, inside the top 32% of all ranked servers.
How busy is We Do Not Eat Our Allies?
Of its 50 slots, We Do Not Eat Our Allies is using 0 right now. We counted an average of 0 players in the past week, with 2 at the busiest.
Tags
What do the server tags on We Do Not Eat Our Allies mean?
What the game's server browser reads from We Do Not Eat Our Allies is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): In the server browser it appears under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include We Do Not Eat Our Allies?
We Do Not Eat Our Allies appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on We Do Not Eat Our Allies?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 12 hours in.
What is the wipe schedule on We Do Not Eat Our Allies?
The force wipe is the only wipe We Do Not Eat Our Allies takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 19 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does We Do Not Eat Our Allies run?
The map on We Do Not Eat Our Allies is procedural, made by the game at size 3,300 from seed 270523416. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on We Do Not Eat Our Allies?
Nothing in We Do Not Eat Our Allies's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does We Do Not Eat Our Allies run?
The setup is Rust network protocol 2635 and build 168909 on Linux for We Do Not Eat Our Allies. The protocol must match for you to join, and Steam updates it for you.
Does We Do Not Eat Our Allies run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. The entity count reached 63,628: buildings, deployables and all other objects. Up to 2,176 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is We Do Not Eat Our Allies online, and how reliable is it?
Right now, We Do Not Eat Our Allies is online. Judging by the uptime it reports, the last restart was about 17 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 1 October 2026.
Where is We Do Not Eat Our Allies located?
By its NA tag, We Do Not Eat Our Allies says it is in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 66.51.98.58:28040.
Getting in
How do I join We Do Not Eat Our Allies?
Either enter client.connect 66.51.98.58:28040 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.