QualityGaming
Online NA 66.51.98.64:28000 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:20 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does QualityGaming rank against other Rust servers?
QualityGaming ranks #15,269 on seven-day player hours, #1,495 in North America, and sits in the top 68% of all ranked servers.
How busy is QualityGaming?
Of its 50 slots, QualityGaming is using 0 right now. We counted 0 players on average across the past week.
Tags
What do the server tags on QualityGaming mean?
What the game's server browser reads from QualityGaming is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include QualityGaming?
On Rust Population, QualityGaming is filed under these lists: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on QualityGaming?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on QualityGaming?
QualityGaming wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 10 days 14 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does QualityGaming run?
A procedural map of size 4,000 from seed 1, generated by the game, is in use on QualityGaming. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on QualityGaming?
Nothing in QualityGaming's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does QualityGaming run?
Rust network protocol 2634 and build 167781 on Linux is what QualityGaming uses. The protocol must match for you to join, and Steam updates it for you.
Does QualityGaming run smoothly?
In the last 48 hours, it averaged 5 server fps, with a low of 5. The entity count reached 94,377: buildings, deployables and all other objects. Memory use peaked at 3,611 MB. Players feel lag when fps is low and the entity count climbs.
Is QualityGaming online, and how reliable is it?
You will find QualityGaming online now. About 7 days 6 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 19 October 2026, Rust Population saw it for the first time.
Where is QualityGaming located?
The NA tag is how QualityGaming places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 66.51.98.64:28000.
Getting in
How do I join QualityGaming?
Either enter client.connect 66.51.98.64:28000 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.