Joe's Private Playland
Offline NA 66.51.98.70:28000 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 84% in NA, and #608 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Joe's Private Playland rank against other Rust servers?
Seven-day player hours put Joe's Private Playland at #15,346, or #1,547 in North America, inside the top 71% of all ranked servers. It places #608 among servers of the quad kind.
How busy is Joe's Private Playland?
At this count Joe's Private Playland is offline, with its last sighting 16 days 1 hours ago.
Lists and tags
What do the server tags on Joe's Private Playland mean?
These are the tags Joe's Private Playland publishes, as read by the game's server browser: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): 50 slots are available; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^s (Softcore): On death you keep part of your inventory in Facepunch's easier mode; ^r (Roleplay): This server is for roleplay; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Joe's Private Playland?
These Rust Population lists include Joe's Private Playland: Modded Rust servers, counted, Rust population: roleplay and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on Joe's Private Playland?
An estimate from the force wipe gives Joe's Private Playland's next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 18 days 13 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Joe's Private Playland run?
The map on Joe's Private Playland is procedural, made by the game at size 5,000 from seed 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Joe's Private Playland?
No gather rate appears in the name of Joe's Private Playland. The cap on groups is 4 players (quad). softcore is what it runs, Facepunch's lighter mode, where some loot is kept. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Joe's Private Playland run?
Rust network protocol 2634 and build 167398 on Linux is what Joe's Private Playland uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Joe's Private Playland online, and how reliable is it?
Offline at the moment, Joe's Private Playland was last seen 16 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 11 October 2026.
Where is Joe's Private Playland located?
By its NA tag, Joe's Private Playland says it is in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 66.51.98.70:28000.
How to join
How do I join Joe's Private Playland?
Open the console with F1 in Rust and enter client.connect 66.51.98.70:28000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.