Rust PopulationField survey · Rust servers
Observing 40,469 players 11,646 servers 2,963 with someone on 89 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,138NAfirst seen 13 Sep 2026

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 6m ago

quad monthly wipes moddedoxidepve

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#13,138
top 59% · #1430 in NA
Last wipe
5d ago
monthly schedule
Next wipe
8d 16h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

0246803:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA, and #570 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

14 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

8d 16h
Thu 5 Nov, 19:00 UTC
FW
36d 16h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC5d ago 0 – running 0
Thu 1 Oct, 18:19 UTC FW26d ago 1 halved by day 4 21 days 0
Thu 24 Sep, 20:06 UTC33d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Standard Deviation- PvE, No Decay, survival variable. rank against other Rust servers?

Standard Deviation- PvE, No Decay, survival variable. ranks #13,138 on seven-day player hours, #1,430 in North America, and sits in the top 59% of all ranked servers. It places #570 among servers of the quad kind.

How busy is Standard Deviation- PvE, No Decay, survival variable.?

Standard Deviation- PvE, No Decay, survival variable. holds 0 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest.

Tags

What do the server tags on Standard Deviation- PvE, No Decay, survival variable. mean?

The game's server browser reads the tags Standard Deviation- PvE, No Decay, survival variable. publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Standard Deviation- PvE, No Decay, survival variable.?

These Rust Population lists include Standard Deviation- PvE, No Decay, survival variable.: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

Wipe notes

What does wipe day look like on Standard Deviation- PvE, No Decay, survival variable.?

The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Standard Deviation- PvE, No Decay, survival variable.?

Standard Deviation- PvE, No Decay, survival variable. wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 5 days 4 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.

Settings

Which map does Standard Deviation- PvE, No Decay, survival variable. run?

Standard Deviation- PvE, No Decay, survival variable. uses a map the game generates, procedural, at size 2,112 with seed 662852897. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Standard Deviation- PvE, No Decay, survival variable.?

No gather rate appears in the name of Standard Deviation- PvE, No Decay, survival variable.. The cap on groups is 4 players (quad). This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Standard Deviation- PvE, No Decay, survival variable. run?

Rust network protocol 2635 and build 168909 on Linux is what Standard Deviation- PvE, No Decay, survival variable. uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Standard Deviation- PvE, No Decay, survival variable. run smoothly?

The last 48 hours saw an average of 5 server fps, with 5 as the lowest. Up to 23,738 entities were present, counting buildings, deployables and everything else. Up to 1,747 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Standard Deviation- PvE, No Decay, survival variable. online, and how reliable is it?

Standard Deviation- PvE, No Decay, survival variable. is up and running at the moment. Judging by the uptime it reports, the last restart was about 3 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.

Where is Standard Deviation- PvE, No Decay, survival variable. located?

With its NA tag, Standard Deviation- PvE, No Decay, survival variable. places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 66.51.98.74:28015.

How to join

How do I join Standard Deviation- PvE, No Decay, survival variable.?

Open the console with F1 in Rust and enter client.connect 66.51.98.74:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts4
Group limit The team limit is 4.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.