ParadoxLabs
Offline 66.51.99.158:4301 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:12 UTC25d ago | 0 | – | running | 0 |
| Wed 30 Sep, 01:03 UTC29d ago | 2 | halved by day 2 | 3.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ParadoxLabs rank against other Rust servers?
By player hours over the last seven days, ParadoxLabs places at #15,351, within the top 69% of ranked servers.
How busy is ParadoxLabs?
ParadoxLabs is offline at this count; we last saw it 4 days 5 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on ParadoxLabs mean?
The game's server browser reads the tags ParadoxLabs publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ParadoxLabs?
These Rust Population lists include ParadoxLabs: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on ParadoxLabs?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.
What is the wipe schedule on ParadoxLabs?
Its rhythm cannot be told yet: too few of ParadoxLabs's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 21 hours ago the current world was made.
Map and rules
Which map does ParadoxLabs run?
A procedural map of size 1,000 from seed 1337, generated by the game, is in use on ParadoxLabs. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on ParadoxLabs?
The name tells you nothing about gather rates: ParadoxLabs states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does ParadoxLabs run?
Rust network protocol 2635 and build 168909 on Linux is what ParadoxLabs uses. The protocol must match for you to join, and Steam updates it for you.
Is ParadoxLabs online, and how reliable is it?
Currently offline, ParadoxLabs was last seen 4 days 5 hours ago. Over the last 7 full days, 72 of 168 hours were online, or 43%. On 16 September 2026, Rust Population saw it for the first time.
Where is ParadoxLabs located?
Nothing published by ParadoxLabs states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 66.51.99.158:4301.
Getting in
How do I join ParadoxLabs?
Either enter client.connect 66.51.99.158:4301 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://paradoxlabs.dev.