Rust PopulationField survey · Rust servers
Observing 64,636 players 11,756 servers 3,440 with someone on 196 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,121habitat unknownfirst seen 13 Sep 2026

ParadoxLabs

Offline 66.51.99.160:3200 checked 45d ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,121
no region published
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does ParadoxLabs rank against other Rust servers?

By player hours over the last seven days, ParadoxLabs places at #15,121, within the top – of ranked servers.

How busy is ParadoxLabs?

ParadoxLabs is offline at this count; we last saw it 45 days 8 hours ago.

Lists and tags

What do the server tags on ParadoxLabs mean?

The game's server browser reads the tags ParadoxLabs publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include ParadoxLabs?

These Rust Population lists include ParadoxLabs: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on ParadoxLabs?

Too few wipes are on record for ParadoxLabs to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 55 days 14 hours ago.

Settings

Which map does ParadoxLabs run?

The map on ParadoxLabs is procedural, made by the game.

What are the rules and settings on ParadoxLabs?

Nothing in ParadoxLabs's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does ParadoxLabs run?

Rust network protocol 2633 and build 163794 on Linux is what ParadoxLabs uses. The protocol must match for you to join, and Steam updates it for you.

Is ParadoxLabs online, and how reliable is it?

We last saw ParadoxLabs 45 days 8 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is ParadoxLabs located?

No region is published by ParadoxLabs. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 66.51.99.160:3200.

How to join

How do I join ParadoxLabs?

Either enter client.connect 66.51.99.160:3200 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players You can join up to 40 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.