HighMiles Test server
Offline 66.51.99.4:40123 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 19:49 UTC7h ago | – | – | running | 0 |
| Fri 23 Oct, 23:57 UTC5d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Thu 22 Oct, 20:46 UTC6d ago | 1 | – | 1.1 days | 0 |
| Sun 18 Oct, 01:06 UTC11d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Sat 17 Oct, 04:16 UTC11d ago | 1 | – | 0.9 days | 0 |
| Fri 16 Oct, 17:32 UTC12d ago | 2 | – | 0.4 days | 0 |
| Thu 15 Oct, 04:04 UTC13d ago | 2 | – | 1.6 days | 0 |
| Wed 14 Oct, 19:53 UTC14d ago | 2 | – | 0.3 days | 0 |
| Tue 13 Oct, 20:56 UTC15d ago | 1 | – | 1 days | 0 |
| Sat 10 Oct, 21:52 UTC18d ago | 1 | held half | 3 days | 0 |
| Sat 10 Oct, 13:05 UTC18d ago | 1 | – | 0.4 days | 1 |
| Tue 6 Oct, 00:20 UTC23d ago | 1 | held half | 4.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does HighMiles Test server rank against other Rust servers?
Over the past week it ranks #9,950 for player hours, which puts HighMiles Test server in the top 45% of all ranked servers.
How busy is HighMiles Test server?
We have no live count for HighMiles Test server right now. It was last seen 1 hours ago. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 20:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on HighMiles Test server mean?
These are the tags HighMiles Test server publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include HighMiles Test server?
On Rust Population, HighMiles Test server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.
Wipe notes
What does wipe day look like on HighMiles Test server?
The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on HighMiles Test server?
No next wipe can be predicted for HighMiles Test server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 7 hours ago, that is how long the current world has stood.
Map and rules
Which map does HighMiles Test server run?
The map on HighMiles Test server is procedural, made by the game at size 3,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on HighMiles Test server?
Nothing in HighMiles Test server's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does HighMiles Test server run?
On Linux, HighMiles Test server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does HighMiles Test server run smoothly?
It ran at 14 server fps on average over the last 48 hours, and never went below 8. Up to 125,964 entities were present, counting buildings, deployables and everything else. The highest memory usage was 12,232 MB. Players feel lag when fps is low and the entity count climbs.
Is HighMiles Test server online, and how reliable is it?
Currently offline, HighMiles Test server was last seen 1 hours ago. About 5 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 3 October 2026.
Where is HighMiles Test server located?
A region is not published by HighMiles Test server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 66.51.99.4:40123.
How to join
How do I join HighMiles Test server?
Open the console with F1 in Rust and enter client.connect 66.51.99.4:40123. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://highs-pve-server.paynow.store/.