Rust PopulationField survey · Rust servers
Observing 34,855 players 11,686 servers 2,843 with someone on 96 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,950habitat unknownfirst seen 3 Oct 2026

HighMiles Test server

Offline 66.51.99.4:40123 checked 1h ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#9,950
top 45%
Last wipe
7h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.511.5204:0013:0022:0006:0015:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
0510152004:0013:0022:0006:0015:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:49 UTC7h ago – – running 0
Fri 23 Oct, 23:57 UTC5d ago 1 halved by day 1 4.8 days 0
Thu 22 Oct, 20:46 UTC6d ago 1 – 1.1 days 0
Sun 18 Oct, 01:06 UTC11d ago 1 halved by day 1 4.8 days 0
Sat 17 Oct, 04:16 UTC11d ago 1 – 0.9 days 0
Fri 16 Oct, 17:32 UTC12d ago 2 – 0.4 days 0
Thu 15 Oct, 04:04 UTC13d ago 2 – 1.6 days 0
Wed 14 Oct, 19:53 UTC14d ago 2 – 0.3 days 0
Tue 13 Oct, 20:56 UTC15d ago 1 – 1 days 0
Sat 10 Oct, 21:52 UTC18d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does HighMiles Test server rank against other Rust servers?

Over the past week it ranks #9,950 for player hours, which puts HighMiles Test server in the top 45% of all ranked servers.

How busy is HighMiles Test server?

We have no live count for HighMiles Test server right now. It was last seen 1 hours ago. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 20:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on HighMiles Test server mean?

These are the tags HighMiles Test server publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include HighMiles Test server?

On Rust Population, HighMiles Test server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.

Wipe notes

What does wipe day look like on HighMiles Test server?

The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on HighMiles Test server?

No next wipe can be predicted for HighMiles Test server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 7 hours ago, that is how long the current world has stood.

Map and rules

Which map does HighMiles Test server run?

The map on HighMiles Test server is procedural, made by the game at size 3,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on HighMiles Test server?

Nothing in HighMiles Test server's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does HighMiles Test server run?

On Linux, HighMiles Test server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does HighMiles Test server run smoothly?

It ran at 14 server fps on average over the last 48 hours, and never went below 8. Up to 125,964 entities were present, counting buildings, deployables and everything else. The highest memory usage was 12,232 MB. Players feel lag when fps is low and the entity count climbs.

Is HighMiles Test server online, and how reliable is it?

Currently offline, HighMiles Test server was last seen 1 hours ago. About 5 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 3 October 2026.

Where is HighMiles Test server located?

A region is not published by HighMiles Test server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 66.51.99.4:40123.

How to join

How do I join HighMiles Test server?

Open the console with F1 in Rust and enter client.connect 66.51.99.4:40123. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://highs-pve-server.paynow.store/.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.