Rusty Town Wars
Online 66.51.99.4:6666 checked 5m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 03:07 UTC17d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rusty Town Wars rank against other Rust servers?
The last seven days of player hours place Rusty Town Wars at #7,598, within the top 34% of all ranked servers.
How busy is Rusty Town Wars?
The count reads 0 players on Rusty Town Wars, which has 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 15:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on Rusty Town Wars mean?
These are the tags Rusty Town Wars publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp100 (Max players): You can join up to 100 slots; ts12 (Group limit): You may team with up to 12 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rusty Town Wars?
These Rust Population lists include Rusty Town Wars: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Rusty Town Wars?
The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 21 hours in.
What is the wipe schedule on Rusty Town Wars?
Too few wipes are on record for Rusty Town Wars to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 17 days 19 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rusty Town Wars run?
A procedural map of size 6,000 from seed 1337, generated by the game, is in use on Rusty Town Wars. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on Rusty Town Wars?
The name tells you nothing about gather rates: Rusty Town Wars states none. The group limit is 12 players. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Rusty Town Wars run?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Town Wars uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Rusty Town Wars run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 28. The entity count reached 182,755: buildings, deployables and all other objects. Up to 5,999 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Rusty Town Wars online, and how reliable is it?
Rusty Town Wars is up and running at the moment. About 13 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 3 October 2026, Rust Population saw it for the first time.
Where is Rusty Town Wars located?
No region is published by Rusty Town Wars. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 66.51.99.4:6666.
How to join
How do I join Rusty Town Wars?
Open the console with F1 in Rust and enter client.connect 66.51.99.4:6666. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/MmMr3VKxbu.