Dull13 Server
Online NA 66.51.99.54:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:04 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Dull13 Server rank against other Rust servers?
Seven-day player hours put Dull13 Server at #15,348, or #1,525 in North America, inside the top 69% of all ranked servers.
How busy is Dull13 Server?
Of its 50 slots, Dull13 Server is using 0 right now. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Dull13 Server mean?
What the game's server browser reads from Dull13 Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): In the server browser it appears under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Dull13 Server?
These Rust Population lists include Dull13 Server: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Dull13 Server?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Dull13 Server?
The force wipe is the only wipe Dull13 Server takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 24 days 2 hours ago. In its tags a monthly wipe schedule is published.
Settings
Which map does Dull13 Server run?
A procedural map of size 5,000 from seed 17762077, generated by the game, is in use on Dull13 Server. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Dull13 Server?
The name tells you nothing about gather rates: Dull13 Server states none. Eight players per group is the default, and it applies here. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Dull13 Server run?
Rust network protocol 2634 and build 167781 on Linux is what Dull13 Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Dull13 Server run smoothly?
The last 48 hours saw an average of 5 server fps, with 5 as the lowest. Up to 142,087 entities were present, counting buildings, deployables and everything else. Up to 4,326 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Dull13 Server online, and how reliable is it?
You will find Dull13 Server online now. Judging by the uptime it reports, the last restart was about 6 days 8 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 4 October 2026, Rust Population saw it for the first time.
Where is Dull13 Server located?
The NA tag is how Dull13 Server places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 66.51.99.54:28015.
Getting in
How do I join Dull13 Server?
Either enter client.connect 66.51.99.54:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.