Dukes
Online EU 66.51.99.58:28055 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:25 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Dukes rank against other Rust servers?
On player hours over the last seven days Dukes is #9,358, #2,209 in Europe, placing it in the top 42% of ranked servers.
How busy is Dukes?
Of its 50 slots, Dukes is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 14:00 UTC stands out: it averaged 0 players.
Lists and tags
What do the server tags on Dukes mean?
What the game's server browser reads from Dukes is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^k (Build server): Design and practise bases here; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Dukes?
Dukes appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted and Build and creative servers. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Dukes?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Dukes?
Dukes wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 6 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Dukes run?
Dukes uses a map the game generates, procedural, at size 2,800 with seed 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Dukes?
Nothing in Dukes's name says how gather works. Eight players per group is the default, and it applies here. This server runs build & creative, no gathering; build in a sandbox. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Dukes run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Dukes. The protocol must match for you to join, and Steam updates it for you.
Does Dukes run smoothly?
In the last 48 hours, it averaged 6 server fps, with a low of 5. The entity count reached 39,399: buildings, deployables and all other objects. Up to 1,972 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Dukes online, and how reliable is it?
Right now, Dukes is online. The uptime it reports suggests a restart roughly 6 days ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. It was first seen by Rust Population on 1 October 2026.
Where is Dukes located?
With its EU tag, Dukes places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 66.51.99.58:28055.
Getting in
How do I join Dukes?
Open the console with F1 in Rust and enter client.connect 66.51.99.58:28055. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.