Fun in the Sun (PVE)
Online NA 66.51.99.63:28075 checked 2h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers, top 31% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:04 UTC FW27d ago | 12 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Fun in the Sun (PVE) rank against other Rust servers?
Seven-day player hours put Fun in the Sun (PVE) at #3,483, or #572 in North America, inside the top 16% of all ranked servers.
How busy is Fun in the Sun (PVE)?
Of its 50 slots, Fun in the Sun (PVE) is using 1 right now. We counted an average of 1 players in the past week, with 7 at the busiest. Look at the last 48 hours and 18:00 UTC stands out: it averaged 3 players.
Tags
What do the server tags on Fun in the Sun (PVE) mean?
What the game's server browser reads from Fun in the Sun (PVE) is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts20 (Group limit): Teams can have no more than 20 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Fun in the Sun (PVE)?
Fun in the Sun (PVE) appears among the Rust Population lists that follow: Community servers, field-listed, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Fun in the Sun (PVE)?
Averaged over recent wipes, 12 players were counted at the busiest point. Peak came 46 hours into the latest wipe.
What is the wipe schedule on Fun in the Sun (PVE)?
The force wipe is the only wipe Fun in the Sun (PVE) takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does Fun in the Sun (PVE) run?
Fun in the Sun (PVE) uses a map the game generates, procedural, at size 4,000 with seed 897176852. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Fun in the Sun (PVE)?
Nothing in Fun in the Sun (PVE)'s name says how gather works. Up to 20 players can team together. pve is what it runs, no player combat. The server browser lists it under Community, as a community server. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Fun in the Sun (PVE) run?
Rust network protocol 2635 and build 168909 on Linux is what Fun in the Sun (PVE) uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Fun in the Sun (PVE) run smoothly?
The last 48 hours saw an average of 23 server fps, with 5 as the lowest. Entities peaked at 121,922, including buildings, deployables and everything else. The highest memory usage was 4,042 MB. What players experience as lag comes from low fps and a rising entity count.
Is Fun in the Sun (PVE) online, and how reliable is it?
Fun in the Sun (PVE) is up and running at the moment. Judging by the uptime it reports, the last restart was about 16 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 1 October 2026, Rust Population saw it for the first time.
Where is Fun in the Sun (PVE) located?
The NA tag is how Fun in the Sun (PVE) places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 66.51.99.63:28075.
How to join
How do I join Fun in the Sun (PVE)?
Either enter client.connect 66.51.99.63:28075 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/rkFSsyuEGd.