[US] Chronic Condition
Online NA 66.51.99.69:28065 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:40 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US] Chronic Condition rank against other Rust servers?
On player hours over the last seven days [US] Chronic Condition is #15,339, #1,509 in North America, placing it in the top 69% of ranked servers.
How busy is [US] Chronic Condition?
Of its 50 slots, [US] Chronic Condition is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on [US] Chronic Condition mean?
The game's server browser reads the tags [US] Chronic Condition publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): You can join up to 50 slots; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): In the server browser it appears under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [US] Chronic Condition?
On Rust Population, [US] Chronic Condition is filed under these lists: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on [US] Chronic Condition?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on [US] Chronic Condition?
[US] Chronic Condition wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 21 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does [US] Chronic Condition run?
A procedural map of size 4,250 from seed 1564901445, generated by the game, is in use on [US] Chronic Condition. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [US] Chronic Condition?
Nothing in [US] Chronic Condition's name says how gather works. Up to 16 players can team together. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [US] Chronic Condition run?
The setup is Rust network protocol 2635 and build 168909 on Linux for [US] Chronic Condition. Your game needs the same protocol to join; Steam takes care of updating it.
Does [US] Chronic Condition run smoothly?
In the last 48 hours, it averaged 5 server fps, with a low of 5. The entity count reached 111,195: buildings, deployables and all other objects. The highest memory usage was 3,272 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [US] Chronic Condition online, and how reliable is it?
Right now, [US] Chronic Condition is online. Judging by the uptime it reports, the last restart was about 20 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 1 October 2026.
Where is [US] Chronic Condition located?
The NA tag is how [US] Chronic Condition places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 66.51.99.69:28065.
How to join
How do I join [US] Chronic Condition?
Either enter client.connect 66.51.99.69:28065 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.