Rust PopulationField survey · Rust servers
Observing 43,856 players 11,630 servers 3,098 with someone on 89 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,055NAfirst seen 20 Sep 2026

Dallas Rust Large | Biweekly

Online NA 66.51.99.75:28035 checked 14m ago

biweekly wipes vanillaoxidepremium

Measurements

Players now
0/ 100
0% full
7-day average
1
peak 3
Rank
#4,055
top 18% · #676 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
1d 12h
Thu 29 Oct, 20:51 UTC
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:51 UTC, in 1d 12h. Its biweekly schedule tag · low confidence

14.1 days
usual gap
between real wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5

Coming wipes

1d 12h
Thu 29 Oct, 20:51 UTC
8d 10h
Thu 5 Nov, 19:00 UTC
FW
15d 12h
Thu 12 Nov, 20:51 UTC
29d 12h
Thu 26 Nov, 20:51 UTC
36d 10h
Thu 3 Dec, 19:00 UTC
FW
43d 12h
Thu 10 Dec, 20:51 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:51 UTC12d ago 3 – running 0
Thu 1 Oct, 17:57 UTC FW26d ago 5 halved by day 5 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Dallas Rust Large | Biweekly rank against other Rust servers?

Seven-day player hours put Dallas Rust Large | Biweekly at #4,055, or #676 in North America, inside the top 18% of all ranked servers.

How busy is Dallas Rust Large | Biweekly?

Of its 100 slots, Dallas Rust Large | Biweekly is using 0 right now. Seven days of counting give an average of 1 players and a peak of 3. The busiest hour in the last 48 was 02:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on Dallas Rust Large | Biweekly mean?

These are the tags Dallas Rust Large | Biweekly publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; NA (North America): Its place in the server browser is under North America; sc1 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Dallas Rust Large | Biweekly?

On Rust Population, Dallas Rust Large | Biweekly is filed under these lists: Community servers, field-listed, North American Rust servers and Vanilla Rust servers, counted. Filter the server list by Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on Dallas Rust Large | Biweekly?

Across its recent wipes the busiest crowds averaged 4 players. 3 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. By day 5 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Dallas Rust Large | Biweekly?

Its tag sets the prediction: too few of Dallas Rust Large | Biweekly's wipes are on record to confirm the schedule. Due on Thursday 29 October at 20:51 UTC is its next wipe. 12 days 11 hours ago the current world was made. Its tags set out a wipe schedule of one wipe every two weeks.

Settings

Which map does Dallas Rust Large | Biweekly run?

A procedural map of size 4,200 from seed 1337, generated by the game, is in use on Dallas Rust Large | Biweekly. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Dallas Rust Large.

What are the rules and settings on Dallas Rust Large | Biweekly?

Nothing in Dallas Rust Large | Biweekly's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. The plugins it runs are Oxide. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. Rust's premium status is required to join. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Dallas Rust Large | Biweekly run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Dallas Rust Large | Biweekly. Steam updates your game automatically, but you need the same protocol to join.

Does Dallas Rust Large | Biweekly run smoothly?

In the last 48 hours, it averaged 8 server fps, with a low of 5. The entity count reached 116,814: buildings, deployables and all other objects. Up to 3,546 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is Dallas Rust Large | Biweekly online, and how reliable is it?

Right now, Dallas Rust Large | Biweekly is online. About 19 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 20 September 2026, Rust Population saw it for the first time.

Where is Dallas Rust Large | Biweekly located?

By its NA tag, Dallas Rust Large | Biweekly says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 66.51.99.75:28035 is where it lives.

Getting in

How do I join Dallas Rust Large | Biweekly?

To connect directly, open Rust's console with F1 and type client.connect 66.51.99.75:28035; or press Launch Rust on this page and Steam opens Rust and joins for you. Rust's premium status is required to join. For more, visit its website: https://discord.com/invite/4Hp3e9Hk7v.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,sc1,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide A plugin framework, Oxide (uMod), is in use.

Region

NA
North America Its place in the server browser is under North America.

Other

sc1
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.