[US] Projekt Phoenix│PvE/PvP│Beta
Online NA 66.51.99.80:28010 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:12 UTC FW27d ago | 3 | – | running | 0 |
| Thu 1 Oct, 00:02 UTC28d ago | 3 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [US] Projekt Phoenix│PvE/PvP│Beta rank against other Rust servers?
On player hours over the last seven days [US] Projekt Phoenix│PvE/PvP│Beta is #15,338, #1,508 in North America, placing it in the top 69% of ranked servers.
How busy is [US] Projekt Phoenix│PvE/PvP│Beta?
[US] Projekt Phoenix│PvE/PvP│Beta holds 0 players at the moment, out of 100 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on [US] Projekt Phoenix│PvE/PvP│Beta mean?
The game's server browser reads the tags [US] Projekt Phoenix│PvE/PvP│Beta publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [US] Projekt Phoenix│PvE/PvP│Beta?
On Rust Population, [US] Projekt Phoenix│PvE/PvP│Beta is filed under these lists: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on [US] Projekt Phoenix│PvE/PvP│Beta?
Across its recent wipes the busiest crowds averaged 3 players. 27 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [US] Projekt Phoenix│PvE/PvP│Beta?
Once a month [US] Projekt Phoenix│PvE/PvP│Beta wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 27 days 16 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does [US] Projekt Phoenix│PvE/PvP│Beta run?
A procedural map of size 4,750 from seed 938220579, generated by the game, is in use on [US] Projekt Phoenix│PvE/PvP│Beta. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [US] Projekt Phoenix│PvE/PvP│Beta?
No gather rate appears in the name of [US] Projekt Phoenix│PvE/PvP│Beta. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [US] Projekt Phoenix│PvE/PvP│Beta run?
The setup is Rust network protocol 2635 and build 168909 on Linux for [US] Projekt Phoenix│PvE/PvP│Beta. Steam updates your game automatically, but you need the same protocol to join.
Does [US] Projekt Phoenix│PvE/PvP│Beta run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. Up to 146,993 entities were present, counting buildings, deployables and everything else. Up to 4,542 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [US] Projekt Phoenix│PvE/PvP│Beta online, and how reliable is it?
[US] Projekt Phoenix│PvE/PvP│Beta is up and running at the moment. Judging by the uptime it reports, the last restart was about 21 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is [US] Projekt Phoenix│PvE/PvP│Beta located?
The NA tag is how [US] Projekt Phoenix│PvE/PvP│Beta places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 66.51.99.80:28010 is where it lives.
Getting in
How do I join [US] Projekt Phoenix│PvE/PvP│Beta?
Either enter client.connect 66.51.99.80:28010 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.