Rust PopulationField survey · Rust servers
Observing 70,703 players 11,802 servers 3,677 with someone on 121 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,720NAfirst seen 21 Sep 2026

[US] The Salvaged Few

Online NA 66.51.99.82:28035 checked 7m ago

monthly wipes moddedcarbonpve

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#10,720
top 48% · #1317 in NA
Last wipe
17h ago
monthly schedule
Next wipe
7d 21h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
0123422:0005:0012:0005:0012:0020:00Wiped Wed 28 Oct, 03:56 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
0246822:0005:0012:0005:0012:0020:00Wiped Wed 28 Oct, 03:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 48% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

1.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3

Coming wipes

7d 21h
Thu 5 Nov, 19:00 UTC
FW
35d 21h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 03:56 UTC17h ago – – running 0
Wed 21 Oct, 20:25 UTC7d ago 1 halved by day 3 6.3 days 0
Tue 20 Oct, 22:57 UTC7d ago 2 – 0.9 days 0
Fri 2 Oct, 20:31 UTC26d ago 3 halved by day 3 18.1 days 0
Thu 1 Oct, 22:38 UTC FW26d ago 2 – 0.9 days 0
Thu 24 Sep, 20:29 UTC34d ago 1 held half 7.1 days 0
Wed 23 Sep, 09:04 UTC35d ago 1 – 1.5 days 0
Tue 22 Sep, 23:04 UTC35d ago 2 – 0.4 days 0
Tue 22 Sep, 01:22 UTC36d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [US] The Salvaged Few rank against other Rust servers?

[US] The Salvaged Few ranks #10,720 on seven-day player hours, #1,317 in North America, and sits in the top 48% of all ranked servers.

How busy is [US] The Salvaged Few?

[US] The Salvaged Few holds 0 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest.

Lists and tags

What do the server tags on [US] The Salvaged Few mean?

What the game's server browser reads from [US] The Salvaged Few is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [US] The Salvaged Few?

These Rust Population lists include [US] The Salvaged Few: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Wipe notes

What does wipe day look like on [US] The Salvaged Few?

Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 33% of its recent wipes. By day 3 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on [US] The Salvaged Few?

The force wipe is the only wipe [US] The Salvaged Few takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 17 hours ago. A monthly wipe schedule is what its tags publish.

Settings

Which map does [US] The Salvaged Few run?

A procedural map of size 6,000 from seed 1337, generated by the game, is in use on [US] The Salvaged Few. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.

What are the rules and settings on [US] The Salvaged Few?

No gather rate appears in the name of [US] The Salvaged Few. Eight players per group is the default, and it applies here. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does [US] The Salvaged Few run?

Rust network protocol 2635 and build 168909 on Linux is what [US] The Salvaged Few uses. The protocol must match for you to join, and Steam updates it for you.

Does [US] The Salvaged Few run smoothly?

It ran at 5 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 156,681, including buildings, deployables and everything else. Up to 4,435 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [US] The Salvaged Few online, and how reliable is it?

[US] The Salvaged Few is up and running at the moment. About 10 hours ago, it restarted, according to its uptime. It was up 96% of the time over the last 7 full days, 162 out of 168 hours. On 21 September 2026, Rust Population saw it for the first time.

Where is [US] The Salvaged Few located?

The NA tag is how [US] The Salvaged Few places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 66.51.99.82:28035.

Getting in

How do I join [US] The Salvaged Few?

Either enter client.connect 66.51.99.82:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.