Rust Defensive Telemetry Lab
Offline 66.68.241.220:28015 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Defensive Telemetry Lab rank against other Rust servers?
Over the past week it ranks #14,084 for player hours, which puts Rust Defensive Telemetry Lab in the top 64% of all ranked servers.
How busy is Rust Defensive Telemetry Lab?
At this count Rust Defensive Telemetry Lab is offline, with its last sighting 17 days 8 hours ago.
Lists and tags
What do the server tags on Rust Defensive Telemetry Lab mean?
These are the tags Rust Defensive Telemetry Lab publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Defensive Telemetry Lab?
These Rust Population lists include Rust Defensive Telemetry Lab: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Rust Defensive Telemetry Lab?
Its rhythm cannot be told yet: too few of Rust Defensive Telemetry Lab's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 17 days 17 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust Defensive Telemetry Lab run?
Rust Defensive Telemetry Lab uses a map the game generates: procedural.
What are the rules and settings on Rust Defensive Telemetry Lab?
Nothing in Rust Defensive Telemetry Lab's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Rust Defensive Telemetry Lab run?
On Windows, Rust Defensive Telemetry Lab runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam updates it for you.
Is Rust Defensive Telemetry Lab online, and how reliable is it?
We last saw Rust Defensive Telemetry Lab 17 days 8 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 12 October 2026.
Where is Rust Defensive Telemetry Lab located?
No region is published by Rust Defensive Telemetry Lab. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 66.68.241.220:28015 is where it lives.
How to join
How do I join Rust Defensive Telemetry Lab?
To connect directly, open Rust's console with F1 and type client.connect 66.68.241.220:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.