xJermelz's v0.8.7 Train Test
Offline 66.9.164.220:28415 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does xJermelz's v0.8.7 Train Test rank against other Rust servers?
Over the past week it ranks #15,269 for player hours, which puts xJermelz's v0.8.7 Train Test in the top 68% of all ranked servers.
How busy is xJermelz's v0.8.7 Train Test?
xJermelz's v0.8.7 Train Test is offline at this count; we last saw it 3 days 18 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on xJermelz's v0.8.7 Train Test mean?
These are the tags xJermelz's v0.8.7 Train Test publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include xJermelz's v0.8.7 Train Test?
On Rust Population, xJermelz's v0.8.7 Train Test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on xJermelz's v0.8.7 Train Test?
Its rhythm cannot be told yet: too few of xJermelz's v0.8.7 Train Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 18 hours ago the current world was made.
Settings
Which map does xJermelz's v0.8.7 Train Test run?
xJermelz's v0.8.7 Train Test uses a map the game generates: procedural.
What are the rules and settings on xJermelz's v0.8.7 Train Test?
Nothing in xJermelz's v0.8.7 Train Test's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does xJermelz's v0.8.7 Train Test run?
On Windows, xJermelz's v0.8.7 Train Test runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is xJermelz's v0.8.7 Train Test online, and how reliable is it?
Currently offline, xJermelz's v0.8.7 Train Test was last seen 3 days 18 hours ago. Over the last 2 full days, 0 of 48 hours were online, or 0%. On 26 October 2026, Rust Population saw it for the first time.
Where is xJermelz's v0.8.7 Train Test located?
Nothing published by xJermelz's v0.8.7 Train Test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 66.9.164.220:28415 is where it lives.
Getting in
How do I join xJermelz's v0.8.7 Train Test?
Open the console with F1 in Rust and enter client.connect 66.9.164.220:28415. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.