Local Rust Development Server
Offline 66.97.100.191:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 05:06 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Rust Development Server rank against other Rust servers?
The last seven days of player hours place Local Rust Development Server at #15,090, within the top 70% of all ranked servers.
How busy is Local Rust Development Server?
We have no live count for Local Rust Development Server right now. It was last seen 12 days 16 hours ago.
Lists and tags
What do the server tags on Local Rust Development Server mean?
These are the tags Local Rust Development Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Rust Development Server?
These Rust Population lists include Local Rust Development Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Local Rust Development Server?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Local Rust Development Server?
Its rhythm cannot be told yet: too few of Local Rust Development Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 13 days 4 hours ago.
Map and rules
Which map does Local Rust Development Server run?
The map on Local Rust Development Server is procedural, made by the game.
What are the rules and settings on Local Rust Development Server?
No gather rate appears in the name of Local Rust Development Server. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Local Rust Development Server run?
On Windows, Local Rust Development Server runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is Local Rust Development Server online, and how reliable is it?
Currently offline, Local Rust Development Server was last seen 12 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is Local Rust Development Server located?
No region is published by Local Rust Development Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 66.97.100.191:28015.
How to join
How do I join Local Rust Development Server?
Open the console with F1 in Rust and enter client.connect 66.97.100.191:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.