FerretLand 3.0 Custom Monuments
Offline 67.165.211.39:28015 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:28 UTC26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does FerretLand 3.0 Custom Monuments rank against other Rust servers?
By player hours over the last seven days, FerretLand 3.0 Custom Monuments places at #15,915, within the top 72% of ranked servers.
How busy is FerretLand 3.0 Custom Monuments?
We have no live count for FerretLand 3.0 Custom Monuments right now. It was last seen 21 days 18 hours ago.
Tags
What do the server tags on FerretLand 3.0 Custom Monuments mean?
These are the tags FerretLand 3.0 Custom Monuments publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): You can join up to 25 slots; ts8 (Group limit): 8 per team is the default limit; v2631 (Protocol): The protocol is 2631; a different version will not connect; cs156583 (Build): The game build is 156583; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include FerretLand 3.0 Custom Monuments?
On Rust Population, FerretLand 3.0 Custom Monuments is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on FerretLand 3.0 Custom Monuments?
The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 22 hours in.
What is the wipe schedule on FerretLand 3.0 Custom Monuments?
The record holds too few of FerretLand 3.0 Custom Monuments's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 110 days 6 hours ago, that is how long the current world has stood.
Map and rules
Which map does FerretLand 3.0 Custom Monuments run?
FerretLand 3.0 Custom Monuments uses a map the game generates: procedural.
What are the rules and settings on FerretLand 3.0 Custom Monuments?
Nothing in FerretLand 3.0 Custom Monuments's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does FerretLand 3.0 Custom Monuments run?
The setup is Rust network protocol 2631 and build 156583 on Windows for FerretLand 3.0 Custom Monuments. The protocol must match for you to join, and Steam updates it for you.
Is FerretLand 3.0 Custom Monuments online, and how reliable is it?
Currently offline, FerretLand 3.0 Custom Monuments was last seen 21 days 18 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 3 October 2026, Rust Population saw it for the first time.
Where is FerretLand 3.0 Custom Monuments located?
A region is not published by FerretLand 3.0 Custom Monuments. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 67.165.211.39:28015.
How to join
How do I join FerretLand 3.0 Custom Monuments?
Either enter client.connect 67.165.211.39:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.