Rust PopulationField survey · Rust servers
Observing 73,970 players 11,800 servers 3,706 with someone on 107 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 9,829habitat unknownfirst seen 13 Oct 2026

The Coop - Development and Testing

Offline 67.187.8.198:28015 checked 4d ago

moddedoxide

Measurements

Players now
0/ 5
0% full
7-day average
0
peak 1
Rank
#9,829
top 44%
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does The Coop - Development and Testing rank against other Rust servers?

By player hours over the last seven days, The Coop - Development and Testing places at #9,829, within the top 44% of ranked servers.

How busy is The Coop - Development and Testing?

At this count The Coop - Development and Testing is offline, with its last sighting 4 days 23 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.

Lists and tags

What do the server tags on The Coop - Development and Testing mean?

What the game's server browser reads from The Coop - Development and Testing is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include The Coop - Development and Testing?

On Rust Population, The Coop - Development and Testing is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on The Coop - Development and Testing?

The record holds too few of The Coop - Development and Testing's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 14 days 23 hours ago the current world was made.

Map and rules

Which map does The Coop - Development and Testing run?

The map on The Coop - Development and Testing is procedural, made by the game.

What are the rules and settings on The Coop - Development and Testing?

Nothing in The Coop - Development and Testing's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does The Coop - Development and Testing run?

The setup is Rust network protocol 2634 and build 167781 on Windows for The Coop - Development and Testing. Steam updates your game automatically, but you need the same protocol to join.

Is The Coop - Development and Testing online, and how reliable is it?

We last saw The Coop - Development and Testing 4 days 23 hours ago, and it is offline now. Over the last 7 full days, 45 of 168 hours were online, or 27%. It was first seen by Rust Population on 13 October 2026.

Where is The Coop - Development and Testing located?

Nothing published by The Coop - Development and Testing states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 67.187.8.198:28015.

Getting in

How do I join The Coop - Development and Testing?

Open the console with F1 in Rust and enter client.connect 67.187.8.198:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players You can join up to 5 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.