RustedRootUSA-B1
Online 67.189.173.254:28021 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 16:26 UTC17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustedRootUSA-B1 rank against other Rust servers?
The last seven days of player hours place RustedRootUSA-B1 at #15,335, within the top 69% of all ranked servers.
How busy is RustedRootUSA-B1?
RustedRootUSA-B1 holds 0 players at the moment, out of 40 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on RustedRootUSA-B1 mean?
These are the tags RustedRootUSA-B1 publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustedRootUSA-B1?
RustedRootUSA-B1 appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on RustedRootUSA-B1?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustedRootUSA-B1?
Too few wipes are on record for RustedRootUSA-B1 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 17 days 21 hours ago.
Settings
Which map does RustedRootUSA-B1 run?
RustedRootUSA-B1 uses a map the game generates, procedural, at size 6,000 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on RustedRootUSA-B1?
Nothing in RustedRootUSA-B1's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustedRootUSA-B1 run?
Rust network protocol 2635 and build 168909 on Linux is what RustedRootUSA-B1 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustedRootUSA-B1 run smoothly?
In the last 48 hours, it averaged 143 server fps, with a low of 28. The entity count reached 132,661: buildings, deployables and all other objects. Memory use peaked at 8,945 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RustedRootUSA-B1 online, and how reliable is it?
Right now, RustedRootUSA-B1 is online. The uptime it reports suggests a restart roughly 6 days 17 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 24 September 2026, Rust Population saw it for the first time.
Where is RustedRootUSA-B1 located?
No region is published by RustedRootUSA-B1. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 67.189.173.254:28021.
Getting in
How do I join RustedRootUSA-B1?
To connect directly, open Rust's console with F1 and type client.connect 67.189.173.254:28021; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://www.tdefelice.com/.