Ironwood Refuge PVE
Online 67.210.97.252:27044 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 00:40 UTC10d ago | 2 | – | running | 0 |
| Tue 6 Oct, 20:46 UTC22d ago | 5 | halved by day 1 | 12.2 days | 0 |
| Tue 6 Oct, 13:09 UTC22d ago | 5 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Ironwood Refuge PVE rank against other Rust servers?
The last seven days of player hours place Ironwood Refuge PVE at #9,557, within the top 43% of all ranked servers.
How busy is Ironwood Refuge PVE?
The count reads 0 players on Ironwood Refuge PVE, which has 50 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Ironwood Refuge PVE mean?
What the game's server browser reads from Ironwood Refuge PVE is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Ironwood Refuge PVE?
On Rust Population, Ironwood Refuge PVE is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Ironwood Refuge PVE?
Averaged over recent wipes, 4 players were counted at the busiest point. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on Ironwood Refuge PVE?
There is no next wipe to predict: Ironwood Refuge PVE wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 10 days 2 hours ago.
Map and rules
Which map does Ironwood Refuge PVE run?
A procedural map of size 5,000 from seed 1492185930, generated by the game, is in use on Ironwood Refuge PVE. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Ironwood Refuge PVE?
The name tells you nothing about gather rates: Ironwood Refuge PVE states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Ironwood Refuge PVE run?
The setup is Rust network protocol 2635 and build 167781 on Linux for Ironwood Refuge PVE. The protocol must match for you to join, and Steam updates it for you.
Does Ironwood Refuge PVE run smoothly?
In the last 48 hours, it averaged 39 server fps, with a low of 27. Up to 145,864 entities were present, counting buildings, deployables and everything else. Up to 5,612 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Ironwood Refuge PVE online, and how reliable is it?
Ironwood Refuge PVE is up and running at the moment. The uptime it reports suggests a restart roughly 4 days 9 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 6 October 2026, Rust Population saw it for the first time.
Where is Ironwood Refuge PVE located?
Nothing published by Ironwood Refuge PVE states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 67.210.97.252:27044.
Getting in
How do I join Ironwood Refuge PVE?
Either enter client.connect 67.210.97.252:27044 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.