Rusty Appalachia
Online 67.223.11.16:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:07 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rusty Appalachia rank against other Rust servers?
Over the past week it ranks #15,326 for player hours, which puts Rusty Appalachia in the top 69% of all ranked servers.
How busy is Rusty Appalachia?
Rusty Appalachia holds 0 players at the moment, out of 100 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Rusty Appalachia mean?
These are the tags Rusty Appalachia publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rusty Appalachia?
On Rust Population, Rusty Appalachia is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on Rusty Appalachia?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Rusty Appalachia?
The record holds too few of Rusty Appalachia's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 13 days 23 hours ago.
Settings
Which map does Rusty Appalachia run?
The map on Rusty Appalachia is procedural, made by the game at size 4,250 from seed 106561217. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Rusty Appalachia?
The name tells you nothing about gather rates: Rusty Appalachia states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rusty Appalachia run?
The setup is Rust network protocol 2634 and build 167781 on Linux for Rusty Appalachia. The protocol must match for you to join, and Steam updates it for you.
Does Rusty Appalachia run smoothly?
It ran at 85 server fps on average over the last 48 hours, and never went below 52. The entity count reached 103,333: buildings, deployables and all other objects. Memory use peaked at 5,491 MB. What players experience as lag comes from low fps and a rising entity count.
Is Rusty Appalachia online, and how reliable is it?
You will find Rusty Appalachia online now. Judging by the uptime it reports, the last restart was about 11 days 9 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Rusty Appalachia located?
No region is published by Rusty Appalachia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 67.223.11.16:28015.
How to join
How do I join Rusty Appalachia?
Either enter client.connect 67.223.11.16:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.