Bell
Online 68.106.240.11:28017 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:24 UTC18d ago | 1 | – | running | 1 |
| Sat 10 Oct, 00:44 UTC19d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Bell rank against other Rust servers?
The last seven days of player hours place Bell at #8,239, within the top 37% of all ranked servers.
How busy is Bell?
Of its 10 slots, Bell is using 0 right now. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 01:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Bell mean?
These are the tags Bell publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Bell?
These Rust Population lists include Bell: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Bell?
The busiest point of its recent wipes averaged 1 players. Peak came 5 hours into the latest wipe.
What is the wipe schedule on Bell?
Its rhythm cannot be told yet: too few of Bell's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 18 days 14 hours ago, that is how long the current world has stood.
Map and rules
Which map does Bell run?
A procedural map, generated by the game, is in use on Bell.
What are the rules and settings on Bell?
No gather rate appears in the name of Bell. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Bell run?
Rust network protocol 2635 and build 168909 on Windows is what Bell uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Bell online, and how reliable is it?
You will find Bell online now. It was up 90% of the time over the last 7 full days, 152 out of 168 hours. On 9 October 2026, Rust Population saw it for the first time.
Where is Bell located?
A region is not published by Bell. Rust Population does not look up where the machine stands; it shows where the server says it is. 68.106.240.11:28017 is where it lives.
Getting in
How do I join Bell?
Either enter client.connect 68.106.240.11:28017 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.