Rust PopulationField survey · Rust servers
Observing 60,549 players 11,720 servers 3,378 with someone on 181 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,304habitat unknownfirst seen 17 Sep 2026

Cr4SH

Offline 68.33.204.127:28015 checked 42d ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#13,304
no region published
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Cr4SH rank against other Rust servers?

By player hours over the last seven days, Cr4SH places at #13,304, within the top – of ranked servers.

How busy is Cr4SH?

At this count Cr4SH is offline, with its last sighting 42 days ago.

Lists and tags

What do the server tags on Cr4SH mean?

The game's server browser reads the tags Cr4SH publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Cr4SH?

On Rust Population, Cr4SH is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on Cr4SH?

Too few wipes are on record for Cr4SH to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 42 days 13 hours ago, that is how long the current world has stood.

Settings

Which map does Cr4SH run?

Cr4SH uses a map the game generates: procedural.

What are the rules and settings on Cr4SH?

The name tells you nothing about gather rates: Cr4SH states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Cr4SH run?

The setup is Rust network protocol 2633 and build 163794 on Windows for Cr4SH. The protocol must match for you to join, and Steam updates it for you.

Is Cr4SH online, and how reliable is it?

Offline at the moment, Cr4SH was last seen 42 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.

Where is Cr4SH located?

A region is not published by Cr4SH. The location a server claims is what Rust Population shows, not the place where the machine stands. 68.33.204.127:28015 is where it lives.

Getting in

How do I join Cr4SH?

Open the console with F1 in Rust and enter client.connect 68.33.204.127:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.