Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rusted Zombies | Local Development rank against other Rust servers?
Over the past week it ranks #5,978 for player hours, which puts Rusted Zombies | Local Development in the top 27% of all ranked servers.
How busy is Rusted Zombies | Local Development?
Of its 10 slots, Rusted Zombies | Local Development is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on Rusted Zombies | Local Development mean?
These are the tags Rusted Zombies | Local Development publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rusted Zombies | Local Development?
On Rust Population, Rusted Zombies | Local Development is filed under these lists: Modded Rust servers, counted and Rust zombie and infected servers. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on Rusted Zombies | Local Development?
Too few wipes are on record for Rusted Zombies | Local Development to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 14 hours ago the current world was made.
Map and rules
Which map does Rusted Zombies | Local Development run?
Rusted Zombies | Local Development uses a map the game generates: procedural.
What are the rules and settings on Rusted Zombies | Local Development?
The name tells you nothing about gather rates: Rusted Zombies | Local Development states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rusted Zombies | Local Development run?
Rust network protocol 2635 and build 168909 on Linux is what Rusted Zombies | Local Development uses. The protocol must match for you to join, and Steam updates it for you.
Is Rusted Zombies | Local Development online, and how reliable is it?
Rusted Zombies | Local Development is up and running at the moment. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 20 October 2026, Rust Population saw it for the first time.
Where is Rusted Zombies | Local Development located?
Nothing published by Rusted Zombies | Local Development states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 69.131.3.17:28015.
How to join
How do I join Rusted Zombies | Local Development?
To connect directly, open Rust's console with F1 and type client.connect 69.131.3.17:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.