MICRO_SKIN_PREVIEW
Online 69.142.98.34:28215 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MICRO_SKIN_PREVIEW rank against other Rust servers?
Over the past week it ranks #7,231 for player hours, which puts MICRO_SKIN_PREVIEW in the top 32% of all ranked servers.
How busy is MICRO_SKIN_PREVIEW?
Of its 10 slots, MICRO_SKIN_PREVIEW is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 21:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on MICRO_SKIN_PREVIEW mean?
The game's server browser reads the tags MICRO_SKIN_PREVIEW publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MICRO_SKIN_PREVIEW?
MICRO_SKIN_PREVIEW appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on MICRO_SKIN_PREVIEW?
The busiest point of its recent wipes averaged 2 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on MICRO_SKIN_PREVIEW?
MICRO_SKIN_PREVIEW wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 11 hours ago the current world was made.
Settings
Which map does MICRO_SKIN_PREVIEW run?
The map on MICRO_SKIN_PREVIEW is procedural, made by the game.
What are the rules and settings on MICRO_SKIN_PREVIEW?
No gather rate appears in the name of MICRO_SKIN_PREVIEW. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does MICRO_SKIN_PREVIEW run?
On Windows, MICRO_SKIN_PREVIEW runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is MICRO_SKIN_PREVIEW online, and how reliable is it?
Right now, MICRO_SKIN_PREVIEW is online. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is MICRO_SKIN_PREVIEW located?
Nothing published by MICRO_SKIN_PREVIEW states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 69.142.98.34:28215 is where it lives.
How to join
How do I join MICRO_SKIN_PREVIEW?
Open the console with F1 in Rust and enter client.connect 69.142.98.34:28215. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.