AfterShock Staging Server
Online 69.30.244.181:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 20:33 UTC33d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does AfterShock Staging Server rank against other Rust servers?
By player hours over the last seven days, AfterShock Staging Server places at #15,335, within the top 69% of ranked servers.
How busy is AfterShock Staging Server?
AfterShock Staging Server holds 0 players at the moment, out of 40 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on AfterShock Staging Server mean?
The game's server browser reads the tags AfterShock Staging Server publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs167904 (Build): Game build: 167904; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include AfterShock Staging Server?
On Rust Population, AfterShock Staging Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on AfterShock Staging Server?
Across its recent wipes the busiest crowds averaged 1 players. 31 hours after the latest wipe the crowd peaked.
What is the wipe schedule on AfterShock Staging Server?
Its rhythm cannot be told yet: too few of AfterShock Staging Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 33 days 12 hours ago the current world was made.
Map and rules
Which map does AfterShock Staging Server run?
AfterShock Staging Server uses a map the game generates, procedural, at size 6,000 with seed 2147483647. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on AfterShock Staging Server?
The name tells you nothing about gather rates: AfterShock Staging Server states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does AfterShock Staging Server run?
The setup is Rust network protocol 2635 and build 167904 on Linux for AfterShock Staging Server. Steam updates your game automatically, but you need the same protocol to join.
Does AfterShock Staging Server run smoothly?
In the last 48 hours, it averaged 51 server fps, with a low of 29. Up to 202,000 entities were present, counting buildings, deployables and everything else. The highest memory usage was 8,622 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is AfterShock Staging Server online, and how reliable is it?
You will find AfterShock Staging Server online now. About 15 days 2 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is AfterShock Staging Server located?
No region is published by AfterShock Staging Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 69.30.244.181:28015.
Getting in
How do I join AfterShock Staging Server?
Either enter client.connect 69.30.244.181:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://aftershockrust.com.