pllm-test-0
Offline 69.8.146.145:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does pllm-test-0 rank against other Rust servers?
Over the past week it ranks #15,441 for player hours, which puts pllm-test-0 in the top 71% of all ranked servers.
How busy is pllm-test-0?
At this count pllm-test-0 is offline, with its last sighting 15 days 1 hours ago.
Lists and tags
What do the server tags on pllm-test-0 mean?
The game's server browser reads the tags pllm-test-0 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include pllm-test-0?
On Rust Population, pllm-test-0 is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on pllm-test-0?
Too few wipes are on record for pllm-test-0 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 15 days 2 hours ago.
Map and rules
Which map does pllm-test-0 run?
The map on pllm-test-0 is procedural, made by the game.
What are the rules and settings on pllm-test-0?
Nothing in pllm-test-0's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does pllm-test-0 run?
On Linux, pllm-test-0 runs Rust network protocol 2634 and build 167584. Your game needs the same protocol to join; Steam takes care of updating it.
Is pllm-test-0 online, and how reliable is it?
We last saw pllm-test-0 15 days 1 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 12 October 2026.
Where is pllm-test-0 located?
A region is not published by pllm-test-0. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 69.8.146.145:28015.
Getting in
How do I join pllm-test-0?
Open the console with F1 in Rust and enter client.connect 69.8.146.145:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.