pllm-test-1
Offline 69.8.146.145:28115 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does pllm-test-1 rank against other Rust servers?
By player hours over the last seven days, pllm-test-1 places at #15,441, within the top 71% of ranked servers.
How busy is pllm-test-1?
At this count pllm-test-1 is offline, with its last sighting 16 days ago.
Lists and tags
What do the server tags on pllm-test-1 mean?
These are the tags pllm-test-1 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include pllm-test-1?
pllm-test-1 appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on pllm-test-1?
Too few wipes are on record for pllm-test-1 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 16 days ago, that is how long the current world has stood.
Settings
Which map does pllm-test-1 run?
The map on pllm-test-1 is procedural, made by the game.
What are the rules and settings on pllm-test-1?
Nothing in pllm-test-1's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does pllm-test-1 run?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-1 uses. Steam updates your game automatically, but you need the same protocol to join.
Is pllm-test-1 online, and how reliable is it?
We last saw pllm-test-1 16 days ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 12 October 2026.
Where is pllm-test-1 located?
Nothing published by pllm-test-1 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 69.8.146.145:28115.
Getting in
How do I join pllm-test-1?
Open the console with F1 in Rust and enter client.connect 69.8.146.145:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.