Taskmaster's Server DO NOT JOIN
Offline 70.176.29.126:28015 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:01 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Taskmaster's Server DO NOT JOIN rank against other Rust servers?
Over the past week it ranks #14,102 for player hours, which puts Taskmaster's Server DO NOT JOIN in the top 65% of all ranked servers.
How busy is Taskmaster's Server DO NOT JOIN?
We have no live count for Taskmaster's Server DO NOT JOIN right now. It was last seen 13 days 22 hours ago.
Tags
What do the server tags on Taskmaster's Server DO NOT JOIN mean?
These are the tags Taskmaster's Server DO NOT JOIN publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Taskmaster's Server DO NOT JOIN?
On Rust Population, Taskmaster's Server DO NOT JOIN is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Taskmaster's Server DO NOT JOIN?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Taskmaster's Server DO NOT JOIN?
The record holds too few of Taskmaster's Server DO NOT JOIN's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 15 days 20 hours ago, that is how long the current world has stood.
Settings
Which map does Taskmaster's Server DO NOT JOIN run?
Taskmaster's Server DO NOT JOIN uses a map the game generates: procedural.
What are the rules and settings on Taskmaster's Server DO NOT JOIN?
The name tells you nothing about gather rates: Taskmaster's Server DO NOT JOIN states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Taskmaster's Server DO NOT JOIN run?
On Windows, Taskmaster's Server DO NOT JOIN runs Rust network protocol 2634 and build 167584. Steam updates your game automatically, but you need the same protocol to join.
Is Taskmaster's Server DO NOT JOIN online, and how reliable is it?
Offline at the moment, Taskmaster's Server DO NOT JOIN was last seen 13 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 October 2026, Rust Population saw it for the first time.
Where is Taskmaster's Server DO NOT JOIN located?
Nothing published by Taskmaster's Server DO NOT JOIN states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 70.176.29.126:28015.
Getting in
How do I join Taskmaster's Server DO NOT JOIN?
Open the console with F1 in Rust and enter client.connect 70.176.29.126:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.