Drizzle's Test
Offline 70.241.108.253:12345 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Drizzle's Test rank against other Rust servers?
By player hours over the last seven days, Drizzle's Test places at #15,339, within the top 69% of ranked servers.
How busy is Drizzle's Test?
At this count Drizzle's Test is offline, with its last sighting 29 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Drizzle's Test mean?
These are the tags Drizzle's Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2632 (Protocol): To join, your game must match protocol 2632; cs160556 (Build): This server runs game build 160556; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Drizzle's Test?
On Rust Population, Drizzle's Test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Drizzle's Test?
The record holds too few of Drizzle's Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 71 days 5 hours ago.
Map and rules
Which map does Drizzle's Test run?
Drizzle's Test uses a map the game generates: procedural.
What are the rules and settings on Drizzle's Test?
The name tells you nothing about gather rates: Drizzle's Test states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Drizzle's Test run?
The setup is Rust network protocol 2632 and build 160556 on Windows for Drizzle's Test. The protocol must match for you to join, and Steam updates it for you.
Is Drizzle's Test online, and how reliable is it?
Currently offline, Drizzle's Test was last seen 29 hours ago. It was first seen by Rust Population on 28 October 2026.
Where is Drizzle's Test located?
No region is published by Drizzle's Test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 70.241.108.253:12345.
Getting in
How do I join Drizzle's Test?
Open the console with F1 in Rust and enter client.connect 70.241.108.253:12345. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.