FerretLand 3.0 Custom Monuments
Offline 71.135.57.220:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 09:12 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does FerretLand 3.0 Custom Monuments rank against other Rust servers?
Over the past week it ranks #9,892 for player hours, which puts FerretLand 3.0 Custom Monuments in the top 45% of all ranked servers.
How busy is FerretLand 3.0 Custom Monuments?
We have no live count for FerretLand 3.0 Custom Monuments right now. It was last seen 5 days 21 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on FerretLand 3.0 Custom Monuments mean?
These are the tags FerretLand 3.0 Custom Monuments publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): You can join up to 25 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include FerretLand 3.0 Custom Monuments?
FerretLand 3.0 Custom Monuments appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on FerretLand 3.0 Custom Monuments?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on FerretLand 3.0 Custom Monuments?
Its rhythm cannot be told yet: too few of FerretLand 3.0 Custom Monuments's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 5 hours ago the current world was made.
Map and rules
Which map does FerretLand 3.0 Custom Monuments run?
A procedural map of size 3,500 from seed 919758669, generated by the game, is in use on FerretLand 3.0 Custom Monuments. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on FerretLand 3.0 Custom Monuments?
No gather rate appears in the name of FerretLand 3.0 Custom Monuments. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does FerretLand 3.0 Custom Monuments run?
The setup is Rust network protocol 2634 and build 166652 on Windows for FerretLand 3.0 Custom Monuments. Steam updates your game automatically, but you need the same protocol to join.
Is FerretLand 3.0 Custom Monuments online, and how reliable is it?
We last saw FerretLand 3.0 Custom Monuments 5 days 21 hours ago, and it is offline now. It was up 12% of the time over the last 7 full days, 21 out of 168 hours. On 20 October 2026, Rust Population saw it for the first time.
Where is FerretLand 3.0 Custom Monuments located?
No region is published by FerretLand 3.0 Custom Monuments. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 71.135.57.220:28015.
How to join
How do I join FerretLand 3.0 Custom Monuments?
To connect directly, open Rust's console with F1 and type client.connect 71.135.57.220:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.