Electrical Test Site 67
Offline 71.171.125.142:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:06 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Electrical Test Site 67 rank against other Rust servers?
By player hours over the last seven days, Electrical Test Site 67 places at #15,940, within the top 71% of ranked servers.
How busy is Electrical Test Site 67?
We have no live count for Electrical Test Site 67 right now. It was last seen 24 days 18 hours ago.
Tags
What do the server tags on Electrical Test Site 67 mean?
What the game's server browser reads from Electrical Test Site 67 is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Electrical Test Site 67?
On Rust Population, Electrical Test Site 67 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Electrical Test Site 67?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Electrical Test Site 67?
The record holds too few of Electrical Test Site 67's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 18 hours ago the current world was made.
Map and rules
Which map does Electrical Test Site 67 run?
The map on Electrical Test Site 67 is procedural, made by the game.
What are the rules and settings on Electrical Test Site 67?
No gather rate appears in the name of Electrical Test Site 67. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Electrical Test Site 67 run?
Rust network protocol 2634 and build 166652 on Linux is what Electrical Test Site 67 uses. Steam updates your game automatically, but you need the same protocol to join.
Is Electrical Test Site 67 online, and how reliable is it?
Offline at the moment, Electrical Test Site 67 was last seen 24 days 18 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is Electrical Test Site 67 located?
No region is published by Electrical Test Site 67. The location a server claims is what Rust Population shows, not the place where the machine stands. 71.171.125.142:28015 is where it lives.
How to join
How do I join Electrical Test Site 67?
Open the console with F1 in Rust and enter client.connect 71.171.125.142:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.