Electrical Test Site 67
Offline 71.171.125.142:28015 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Electrical Test Site 67 rank against other Rust servers?
By player hours over the last seven days, Electrical Test Site 67 places at #15,940, within the top 71% of ranked servers.
How busy is Electrical Test Site 67?
Electrical Test Site 67 is offline at this count; we last saw it 22 days 22 hours ago.
Tags
What do the server tags on Electrical Test Site 67 mean?
These are the tags Electrical Test Site 67 publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Electrical Test Site 67?
These Rust Population lists include Electrical Test Site 67: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Electrical Test Site 67?
Its rhythm cannot be told yet: too few of Electrical Test Site 67's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 22 days 23 hours ago the current world was made.
Settings
Which map does Electrical Test Site 67 run?
A procedural map, generated by the game, is in use on Electrical Test Site 67.
What are the rules and settings on Electrical Test Site 67?
No gather rate appears in the name of Electrical Test Site 67. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Electrical Test Site 67 run?
On Linux, Electrical Test Site 67 runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Is Electrical Test Site 67 online, and how reliable is it?
We last saw Electrical Test Site 67 22 days 22 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 4 October 2026.
Where is Electrical Test Site 67 located?
Nothing published by Electrical Test Site 67 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 71.171.125.142:28015.
Getting in
How do I join Electrical Test Site 67?
Either enter client.connect 71.171.125.142:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.