RustedRootUSA-C1
Online 71.234.179.92:28031 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 08:08 UTC19d ago | 0 | – | running | 0 |
| Mon 28 Sep, 09:09 UTC31d ago | 1 | halved by day 1 | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustedRootUSA-C1 rank against other Rust servers?
Over the past week it ranks #15,335 for player hours, which puts RustedRootUSA-C1 in the top 69% of all ranked servers.
How busy is RustedRootUSA-C1?
The count reads 0 players on RustedRootUSA-C1, which has 40 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on RustedRootUSA-C1 mean?
What the game's server browser reads from RustedRootUSA-C1 is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustedRootUSA-C1?
On Rust Population, RustedRootUSA-C1 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on RustedRootUSA-C1?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on RustedRootUSA-C1?
The record holds too few of RustedRootUSA-C1's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 19 days 1 hours ago, that is how long the current world has stood.
Settings
Which map does RustedRootUSA-C1 run?
RustedRootUSA-C1 uses a map the game generates: procedural.
What are the rules and settings on RustedRootUSA-C1?
The name tells you nothing about gather rates: RustedRootUSA-C1 states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustedRootUSA-C1 run?
Rust network protocol 2635 and build 168909 on Linux is what RustedRootUSA-C1 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustedRootUSA-C1 online, and how reliable is it?
RustedRootUSA-C1 is up and running at the moment. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 24 September 2026.
Where is RustedRootUSA-C1 located?
No region is published by RustedRootUSA-C1. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 71.234.179.92:28031.
How to join
How do I join RustedRootUSA-C1?
Either enter client.connect 71.234.179.92:28031 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.