rtest
Offline 71.35.28.190:28015 checked 27m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does rtest rank against other Rust servers?
By player hours over the last seven days, rtest places at #15,339, within the top 69% of ranked servers.
How busy is rtest?
rtest is offline at this count; we last saw it 27 minutes ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on rtest mean?
These are the tags rtest publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include rtest?
On Rust Population, rtest is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on rtest?
The record holds too few of rtest's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 18 hours ago, that is how long the current world has stood.
Settings
Which map does rtest run?
rtest uses a map the game generates: procedural.
What are the rules and settings on rtest?
Nothing in rtest's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does rtest run?
The setup is Rust network protocol 2635 and build 168909 on Windows for rtest. The protocol must match for you to join, and Steam updates it for you.
Is rtest online, and how reliable is it?
We last saw rtest 27 minutes ago, and it is offline now. Over the last 5 full days, 91 of 120 hours were online, or 76%. On 23 October 2026, Rust Population saw it for the first time.
Where is rtest located?
Nothing published by rtest states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 71.35.28.190:28015.
Getting in
How do I join rtest?
To connect directly, open Rust's console with F1 and type client.connect 71.35.28.190:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.