Exoscape Local Dev
Offline 71.58.121.157:28016 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:50 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Exoscape Local Dev rank against other Rust servers?
By player hours over the last seven days, Exoscape Local Dev places at #15,719, within the top 71% of ranked servers.
How busy is Exoscape Local Dev?
Exoscape Local Dev is offline at this count; we last saw it 17 days 16 hours ago.
Lists and tags
What do the server tags on Exoscape Local Dev mean?
The game's server browser reads the tags Exoscape Local Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Exoscape Local Dev?
On Rust Population, Exoscape Local Dev is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Exoscape Local Dev?
The busiest point of its recent wipes averaged 1 players. Peak came 3 hours into the latest wipe.
What is the wipe schedule on Exoscape Local Dev?
Its rhythm cannot be told yet: too few of Exoscape Local Dev's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 15 hours ago the current world was made.
Settings
Which map does Exoscape Local Dev run?
Exoscape Local Dev uses a map the game generates: procedural.
What are the rules and settings on Exoscape Local Dev?
The name tells you nothing about gather rates: Exoscape Local Dev states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Exoscape Local Dev run?
Rust network protocol 2634 and build 167398 on Windows is what Exoscape Local Dev uses. The protocol must match for you to join, and Steam updates it for you.
Is Exoscape Local Dev online, and how reliable is it?
We last saw Exoscape Local Dev 17 days 16 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 10 October 2026, Rust Population saw it for the first time.
Where is Exoscape Local Dev located?
A region is not published by Exoscape Local Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. 71.58.121.157:28016 is where it lives.
How to join
How do I join Exoscape Local Dev?
Either enter client.connect 71.58.121.157:28016 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.