Rust PopulationField survey · Rust servers
Observing 68,594 players 11,792 servers 3,568 with someone on 191 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,318habitat unknownfirst seen 25 Oct 2026

KABOOM ISOLATED BASE DESIGN LAB

Offline 72.178.40.244:29125 checked 20h ago

moddedcarbon

Measurements

Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
21h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
0123402:0010:0011:0013:0014:0016:00Wiped Wed 28 Oct, 02:49 UTCWIPEWiped Wed 28 Oct, 10:41 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 10:41 UTC1d ago – – running 0
Wed 28 Oct, 02:49 UTC1d ago – – – 0
Sun 25 Oct, 13:43 UTC3d ago 0 – 2.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does KABOOM ISOLATED BASE DESIGN LAB rank against other Rust servers?

Over the past week it ranks #15,318 for player hours, which puts KABOOM ISOLATED BASE DESIGN LAB in the top 69% of all ranked servers.

How busy is KABOOM ISOLATED BASE DESIGN LAB?

KABOOM ISOLATED BASE DESIGN LAB is offline at this count; we last saw it 20 hours ago. We counted 0 players on average across the past week.

Tags

What do the server tags on KABOOM ISOLATED BASE DESIGN LAB mean?

These are the tags KABOOM ISOLATED BASE DESIGN LAB publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include KABOOM ISOLATED BASE DESIGN LAB?

KABOOM ISOLATED BASE DESIGN LAB appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe notes

What does wipe day look like on KABOOM ISOLATED BASE DESIGN LAB?

The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on KABOOM ISOLATED BASE DESIGN LAB?

No next wipe can be predicted for KABOOM ISOLATED BASE DESIGN LAB, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 21 hours ago, that is how long the current world has stood.

Settings

Which map does KABOOM ISOLATED BASE DESIGN LAB run?

KABOOM ISOLATED BASE DESIGN LAB uses a map the game generates: procedural.

What are the rules and settings on KABOOM ISOLATED BASE DESIGN LAB?

No gather rate appears in the name of KABOOM ISOLATED BASE DESIGN LAB. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does KABOOM ISOLATED BASE DESIGN LAB run?

Rust network protocol 2635 and build 168909 on Linux is what KABOOM ISOLATED BASE DESIGN LAB uses. Steam updates your game automatically, but you need the same protocol to join.

Is KABOOM ISOLATED BASE DESIGN LAB online, and how reliable is it?

Currently offline, KABOOM ISOLATED BASE DESIGN LAB was last seen 20 hours ago. Over the last 3 full days, 9 of 72 hours were online, or 12%. On 25 October 2026, Rust Population saw it for the first time.

Where is KABOOM ISOLATED BASE DESIGN LAB located?

No region is published by KABOOM ISOLATED BASE DESIGN LAB. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 72.178.40.244:29125.

How to join

How do I join KABOOM ISOLATED BASE DESIGN LAB?

Either enter client.connect 72.178.40.244:29125 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players The server has 1 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.