Codezalot Rust
Online 72.218.192.227:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Codezalot Rust rank against other Rust servers?
Over the past week it ranks #15,326 for player hours, which puts Codezalot Rust in the top 69% of all ranked servers.
How busy is Codezalot Rust?
Codezalot Rust holds 0 players at the moment, out of 50 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Codezalot Rust mean?
These are the tags Codezalot Rust publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Codezalot Rust?
On Rust Population, Codezalot Rust is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Codezalot Rust?
Too few wipes are on record for Codezalot Rust to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 11 days 10 hours ago, that is how long the current world has stood.
Map and rules
Which map does Codezalot Rust run?
Codezalot Rust uses a map the game generates, procedural, at size 3,500 with seed 1887230747. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Codezalot Rust?
Nothing in Codezalot Rust's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Codezalot Rust run?
Rust network protocol 2634 and build 167781 on Linux is what Codezalot Rust uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Codezalot Rust run smoothly?
The last 48 hours saw an average of 123 server fps, with 103 as the lowest. The entity count reached 69,099: buildings, deployables and all other objects. Memory use peaked at 3,612 MB. Players feel lag when fps is low and the entity count climbs.
Is Codezalot Rust online, and how reliable is it?
You will find Codezalot Rust online now. Judging by the uptime it reports, the last restart was about 11 days 8 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 18 October 2026.
Where is Codezalot Rust located?
No region is published by Codezalot Rust. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 72.218.192.227:28015.
How to join
How do I join Codezalot Rust?
Either enter client.connect 72.218.192.227:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.