FunPvE Test
Offline 72.231.198.107:28015 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:04 UTC25d ago | 1 | – | running | 0 |
| Sat 3 Oct, 04:20 UTC26d ago | 1 | – | 1.1 days | 1 |
| Fri 2 Oct, 17:48 UTC26d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC28d ago | 1 | – | 1.9 days | 1 |
| Tue 29 Sep, 06:14 UTC30d ago | 1 | – | 1.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does FunPvE Test rank against other Rust servers?
By player hours over the last seven days, FunPvE Test places at #15,960, within the top 71% of ranked servers.
How busy is FunPvE Test?
We have no live count for FunPvE Test right now. It was last seen 22 days 6 hours ago.
Lists and tags
What do the server tags on FunPvE Test mean?
These are the tags FunPvE Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include FunPvE Test?
These Rust Population lists include FunPvE Test: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on FunPvE Test?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on FunPvE Test?
Irregular times are when FunPvE Test wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 7 hours ago the current world was made.
Map and rules
Which map does FunPvE Test run?
FunPvE Test uses a map the game generates, procedural, at size 4,500 with seed 1586544950. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on FunPvE Test?
The name tells you nothing about gather rates: FunPvE Test states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does FunPvE Test run?
On Windows, FunPvE Test runs Rust network protocol 2634 and build 166652. Your game needs the same protocol to join; Steam takes care of updating it.
Is FunPvE Test online, and how reliable is it?
Currently offline, FunPvE Test was last seen 22 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 24 September 2026, Rust Population saw it for the first time.
Where is FunPvE Test located?
Nothing published by FunPvE Test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 72.231.198.107:28015.
How to join
How do I join FunPvE Test?
Open the console with F1 in Rust and enter client.connect 72.231.198.107:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.