Pacific Drive Integration - Local Test
Offline 72.251.219.88:28115 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Pacific Drive Integration - Local Test rank against other Rust servers?
The last seven days of player hours place Pacific Drive Integration - Local Test at #15,212, within the top 70% of all ranked servers.
How busy is Pacific Drive Integration - Local Test?
At this count Pacific Drive Integration - Local Test is offline, with its last sighting 15 days 1 hours ago.
Lists and tags
What do the server tags on Pacific Drive Integration - Local Test mean?
The game's server browser reads the tags Pacific Drive Integration - Local Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Pacific Drive Integration - Local Test?
Pacific Drive Integration - Local Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Pacific Drive Integration - Local Test?
The record holds too few of Pacific Drive Integration - Local Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 14 hours ago.
Settings
Which map does Pacific Drive Integration - Local Test run?
The map on Pacific Drive Integration - Local Test is procedural, made by the game.
What are the rules and settings on Pacific Drive Integration - Local Test?
No gather rate appears in the name of Pacific Drive Integration - Local Test. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Pacific Drive Integration - Local Test run?
Rust network protocol 2634 and build 167584 on Windows is what Pacific Drive Integration - Local Test uses. Steam updates your game automatically, but you need the same protocol to join.
Is Pacific Drive Integration - Local Test online, and how reliable is it?
Offline at the moment, Pacific Drive Integration - Local Test was last seen 15 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 12 October 2026.
Where is Pacific Drive Integration - Local Test located?
Nothing published by Pacific Drive Integration - Local Test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 72.251.219.88:28115.
Getting in
How do I join Pacific Drive Integration - Local Test?
Open the console with F1 in Rust and enter client.connect 72.251.219.88:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.